IP-driven co-dev for game studios & entertainment brands

Devhouse brings beloved franchises to the platforms where their audiences play. Our senior team has shipped together for years and is trusted by the studios and brands behind some of entertainment's biggest names.

Explore our work
SOC 2 compliant
9Years in business
50+Total Projects
5Disciplines
6+PLATFORMS OF PROVEN EXPERTISE
EA SportsDisneyRay-BanEpic GamesNetflixAmazonSamsungParamountMeta

Chosen by entertainment brands and game studios that care about the details.

Recognizable worlds.
Remarkable execution.

SpongeBob Party
Fortnite · Mobile · 2D & 3D art pipelines

SpongeBob Party

Engineering • Design • Art

In partnership with Epic Games and Paramount, we designed and delivered a mobile-first SpongeBob experience built to showcase Fortnite’s performance on mobile devices. Under an accelerated timeline, our team created a highly interactive, system-driven social experience that blends approachable gameplay with technical sophistication.

Madden NFL and College Football interactive experience
Unreal Engine · 2D animation · 3D animation

Madden NFL & College Football

Design • Art

By combining 2D and 3D animation with our passion for gaming, we created dynamic cutscenes and interactive moments for both College Football 26' and Madden NFL 26'. Join us as we bring energy, polish, and excitement to every play.

Aliens: Fireteam Elite
Unreal Engine

Aliens: Fireteam Elite

Design • Art

Aliens: Fireteam Elite is a 3rd person cooperative survival game set in the iconic Alien Universe. Working closely with developer and publisher, Cold Iron Studios, we utilized the Unreal Engine to design and develop new maps and environments to the core game as downloadable content.

Direct collaboration.
Flawless Victory.

Work directly with the experienced people building your game, with clear communication, fewer handoffs, and no unnecessary layers of account management.

We learn your game, your tools, and the pressure points in the schedule. Then we get on with it—keeping the bar high as priorities move around. Because they will.

Meet the leadership

Experienced people.
Close to the work.

Bring us in to build a game, take on a feature, join your team, or keep a live product moving. You get clear communication, sound production habits, and people who know how to make decisions when the plan changes.

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IP-driven experiences

We turn familiar worlds into games that make sense for the brand, the platform, and the fans.

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Full-cycle development

From the first playable idea to launch, our team handles the work in between.

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Embedded Resources

Senior specialists who join your tools, pipeline, and day-to-day production.

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Live ops

Keep players engaged with fast, reliable content drops and post-launch development.

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What people are saying

Before we get started, here's
A few useful answers.

01Can you integrate with our existing team?

Yes. We join your existing tools, pipeline, and ways of working. We can take on a feature or discipline, add senior specialists to a specific need, or work as part of your team day to day.

02How quickly can you ramp up?

It depends on the roles, project stage, and technical setup. We start by agreeing on the scope, owners, tools, and decisions that matter. Then we give people a clear first task, so they can learn the project by contributing to it.

03How do you communicate?

We use the tools your team already relies on. You’ll have regular check-ins, plain written updates, and a clear view of risks or dependencies. When a question needs an answer, you can talk to directly with the people doing the work.

04How do you estimate work?

We start with your goals, then look at the constraints, dependencies, and unknowns. From there, we break the work into real production units and give you an estimate that matches how much is known. If there are big unanswered questions, we’ll suggest a short discovery phase first.

05Can you scale mid-project?

Yes. Teams can grow or shift disciplines as production changes. We plan that transition so new people have context, a clear job, and enough support to get moving without knocking the rest of the team sideways.

06How does Devhouse integrate with source control and production tools?

Whenever possible, we work in the source control, task tracking, documentation, build, and communication systems you already use. During onboarding, we agree on access, branching, reviews, naming, and release process so our work fits the pipeline already in place.

07Do you sign NDAs?

Yes. We regularly work under mutual or client-provided NDAs and can sort out confidentiality requirements before you share sensitive project material.

08Have you worked on confidential IP?

Yes. We’ve worked on confidential projects and licensed properties with strict access and disclosure requirements. We follow your security, review, and approval process, and keep sensitive material with the people who need it.

09How does onboarding work?

First, we get clear on the goal, scope, owners, tools, and what done looks like. Then we dig into the project context, documentation, constraints, and workflow before setting an initial plan. We check in more often at the start, while questions are easy to answer and course corrections are cheap.

10What project sizes are a fit?

We can help with a focused feature, a chunk of production, an embedded multidisciplinary team, or a complete game. What matters most is having a clear piece of work to own. Team size and duration follow the scope, schedule, technical needs, and stage of the game.

Let's build
what's next.

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