01 What we do

Art. Design. Engineering.
one team.

Our Dallas studio brings engineering, design, art, and production under one roof. Hire the whole crew for a game, hand us a lane, or add the specialists your team needs right now.

Explore our capabilities

02 How we engage

Flexible engagement models
to fit your team.

We build complete games, take ownership of a defined part of production, place specialists on your team, and support live products after launch. Pick the shape that fits the work in front of you.

03 Outcomes

What Success Looks Like

Start with the job that needs doing. We bring together the senior people and disciplines required to get it over the line.

01

Bring your vision to life

Take ambitious mechanics from early exploration into systems that hold up in production.

  • Gameplay Systems
  • Multiplayer
  • Tools
  • Performance & Optimization
02

Add to your game

Bring characters, environments, and player-facing experiences together as one cohesive world.

  • Characters
  • Environments
  • Animation
  • UI/UX
  • VFX
03

Save the day

When a project is in trouble, we help find the snag and get production moving again.

  • Live ops
  • QA
  • Build pipelines
  • Performance
  • DLC & content
04

Augment your team

Add experienced specialists who learn the context quickly.

  • Embedded engineers
  • Artists
  • Designers
  • Technical specialists

04 Disciplines

Deep craft.
Shared ownership.

Our disciplines work side by side from the start. It keeps decisions quick and makes sure the player experience survives the trip from idea to implementation.

Devhouse / Engineering

Engineering

  • Unreal Engine
  • Unity
  • UEFN
  • Luna
  • ProgrammingC#, C++, JavaScript, CSS, Node.js
  • iOS/Android
  • Debugging
  • Optimization
  • Networking
  • Physics
Discuss this discipline
Devhouse / Design

Design

  • User flow
  • Prototyping
  • Level design
  • Content design
  • Set dressing
  • Narrative design
  • Systems design
Discuss this discipline
Devhouse / Art

Art

  • UI design
  • Concept art
  • Hard surface modeling
  • Character modeling
  • Texturing
  • UV mapping
  • Rigging
  • 2D & 3D animation
  • Custom shaders
  • Particle effects
  • Lighting
Discuss this discipline

05 What you can expect

Principles we live by

Have a production challenge?

Let's build
what's next.

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