02A Vertical Slice Should Tell the Production Truth
A vertical slice must prove that the team can repeatedly build the game at that quality—not just pull it off once through heroic effort.
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02A vertical slice must prove that the team can repeatedly build the game at that quality—not just pull it off once through heroic effort.
03Technical art pays off when it helps every artist make better work faster, while keeping the game inside its performance budget.
04A game is ready to launch only when the whole team agrees on the evidence—not when each discipline quietly uses its own definition of “ready.”
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